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MECHANICS 1 • TOPIC 03 • MOTION SYSTEM

Kinematics in a Straight Line

A complete Mechanics 1 guide to displacement, velocity, acceleration, motion graphs, SUVAT equations, multi-stage motion, turning points and exam technique.

s
Displacement
v
Velocity
a
Acceleration
100 Q
Final Exam

SYSTEM MAP

Complete Kinematics Atlas

Use this page as a complete revision system rather than simply memorising the SUVAT equations. Kinematics questions are primarily about describing motion correctly, choosing a consistent direction, interpreting signs and graphs, and connecting physical language to mathematical equations.

LESSON 01

What Is Kinematics?

Kinematics is the branch of mechanics concerned with describing motion without considering the forces that cause that motion.

Core definition

Kinematics tells us where a particle is, how quickly its position is changing and how quickly its velocity is changing.

Kinematics

Describes displacement, velocity, acceleration and time. It answers questions such as “How far has it travelled?” or “What is its velocity after 5 seconds?”

Dynamics

Explains motion using forces and Newton's laws. It answers questions such as “What force is required to produce this acceleration?”

The four central variables

Symbol Quantity Typical SI unit Type
s displacement m vector
u initial velocity m s⁻¹ vector
v final velocity m s⁻¹ vector
a acceleration m s⁻² vector
t time s scalar

LESSON 02

The Particle Model

Mechanics 1 frequently models moving objects as particles. This is a mathematical simplification that allows us to focus on translational motion.

Particle

A particle is an object whose size and shape are ignored and whose mass is treated as concentrated at a single point.

Why use a particle model?

What does the model ignore?

A particle model normally ignores rotation, deformation, size and shape. If an object is rotating or its dimensions are important, the particle model may no longer be appropriate.

Exam language matters

If a question says an object is modelled as a particle, do not introduce unnecessary rotational effects or dimensions into the solution.

LESSON 03

Position, Distance and Displacement

To describe one-dimensional motion, we first choose an origin and a positive direction. The particle's position can then be represented by a signed coordinate.

Position

Position tells us where the particle is relative to the chosen origin. It may be positive or negative depending on the chosen direction.

Displacement

Displacement = change in position

It tells us the directed change from the initial position to the final position.

s = final position − initial position Displacement is directed, so its sign matters.

Distance travelled

Distance is the total length of the path travelled. It is always non-negative.

Distance

Scalar. Never negative. Adds the lengths of all parts of the path.

Displacement

Vector. Can be positive, negative or zero depending on the chosen positive direction.

Worked Example — Distance vs Displacement

A particle moves from x = 2 m to x = 11 m and then moves back to x = 7 m.

First part of journey:

11 − 2 = 9 m

Second part:

11 − 7 = 4 m

Therefore distance travelled:

9 + 4 = 13 m

Final displacement:

7 − 2 = 5 m

Common trap

Do not calculate total distance by simply subtracting the initial position from the final position when the particle changes direction. That gives displacement, not distance.

LESSON 04

Velocity

Velocity measures how rapidly displacement changes with time.

v = ds/dt Velocity is the instantaneous rate of change of displacement.

In a straight-line problem, the sign of velocity tells us the direction of motion relative to the chosen positive direction.

Average velocity

average velocity = displacement / time

Therefore:

vavg = Δs / Δt

Instantaneous velocity

Instantaneous velocity is the velocity at one particular instant. It is represented mathematically by the derivative:

v = ds/dt

Speed

Speed is the magnitude of velocity.

Important

If velocity = −8 m s⁻¹, then the speed is 8 m s⁻¹. The negative sign belongs to the velocity because it represents direction.

Worked Example — Negative Velocity

A particle has velocity −12 m s⁻¹.

The particle is moving in the negative direction with speed 12 m s⁻¹.

LESSON 05

Acceleration and Deceleration

Acceleration measures the rate at which velocity changes.

a = dv/dt Acceleration is the rate of change of velocity.

Acceleration is a vector quantity. Its sign depends on the chosen positive direction.

Positive acceleration does not always mean speeding up

This is one of the most important conceptual ideas in kinematics. Whether a particle speeds up or slows down depends on the signs of both velocity and acceleration.

Velocity Acceleration Effect
+ + speed increases
+ − speed decreases
− + speed decreases
− − speed increases
Deceleration

Deceleration means the speed is decreasing. It does NOT simply mean that acceleration is negative.

Worked Example — Negative Direction

A particle has velocity −6 m s⁻¹ and acceleration −2 m s⁻².

Both velocity and acceleration are negative, so the particle is moving in the negative direction and its speed is increasing.

LESSON 06

Direction and Sign Conventions

Almost every straight-line kinematics question becomes easier if you choose a positive direction before doing any calculations.

Recommended method

Write explicitly: Take the positive direction as ... Then give every velocity, displacement and acceleration a sign consistent with that choice.

Example: upward positive

For vertical motion, if upward is positive:

upward velocity = positive
downward velocity = negative
upward acceleration = positive
downward acceleration = negative

Near the Earth's surface, gravitational acceleration would therefore be approximately:

a = −9.8 m s⁻²

Example: downward positive

If downward is chosen as positive, gravitational acceleration becomes:

a = +9.8 m s⁻²
Never mix conventions

Using +9.8 in one equation and −9.8 in another without changing the direction convention is a common source of incorrect answers.

LESSON 07

Motion Graphs

Graphs are one of the most powerful ways to understand kinematics. You must know what the gradient and area represent.

Displacement–time graph

Gradient = velocity

The gradient of a displacement–time graph gives the velocity.

A straight line on an s–t graph represents constant velocity. A horizontal line represents zero velocity. A curved line indicates changing velocity.

Velocity–time graph

Gradient = acceleration

The gradient of a velocity–time graph gives acceleration.

Area under graph = displacement

The signed area between the velocity–time graph and the time axis gives displacement.

Acceleration–time graph

The acceleration–time graph gives acceleration directly from its vertical coordinate.

Area under acceleration–time graph = change in velocity

Therefore:

Δv = area under an a–t graph

Graph summary

Graph Gradient Area
s–t velocity not usually required
v–t acceleration displacement
a–t rate of change of acceleration change in velocity

Worked Example — v–t Area

A particle moves with constant velocity 8 m s⁻¹ for 5 seconds. Find its displacement.

On a velocity–time graph this is a rectangle.

Area = 8 × 5

Therefore:

s = 40 m

LESSON 08

Constant Acceleration and SUVAT

When acceleration is constant, the five variables s, u, v, a, t are related by the standard SUVAT equations.

v = u + at
s = ut + ½at²
v² = u² + 2as
s = ½(u + v)t
s = vt − ½at²

What does SUVAT mean?

Letter Meaning
S displacement
U initial velocity
V final velocity
A constant acceleration
T time
Critical condition

The SUVAT equations apply only when the acceleration is constant throughout the interval being considered.

Useful rearrangements

a = (v − u)/t
t = (v − u)/a
s = ½(u + v)t

You do not need to memorise every rearrangement separately. Algebraically rearranging the standard equations is often faster and safer.

LESSON 09

Choosing the Correct SUVAT Equation

A strong Mechanics student does not simply choose the equation that looks familiar. Instead, identify the variables you know and the variable you need.

Equation Does not contain Useful when
v = u + at s displacement is irrelevant
s = ut + ½at² v final velocity is not needed
v² = u² + 2as t time is unknown or unnecessary
s = ½(u+v)t a acceleration is unnecessary
s = vt − ½at² u initial velocity is unnecessary

Worked Example — No Time Given

A particle has initial velocity 6 m s⁻¹ and accelerates uniformly at 4 m s⁻² until its velocity becomes 14 m s⁻¹. Find its displacement.

The known quantities are u, v and a. Time is not given. Therefore use:

v² = u² + 2as

14² = 6² + 2(4)s

196 = 36 + 8s

160 = 8s

s = 20 m

LESSON 10

Motion in Stages

Many challenging kinematics questions involve a journey split into two or more stages. The key is to treat each stage separately while transferring the correct information from one stage to the next.

The boundary principle

The final velocity of one stage is normally the initial velocity of the next stage if the motion is continuous.

Stage 1 final velocity = Stage 2 initial velocity

Similarly, if the particle's position is tracked:

Total displacement = sum of signed displacements

Recommended procedure

  1. Divide the journey into stages.
  2. Write the known values for each stage.
  3. Choose a direction convention.
  4. Use the appropriate equation for each stage.
  5. Carry the final velocity of one stage into the next.
  6. Check whether the acceleration changes.
  7. Combine displacements or times only after each stage is solved.

Worked Example — Two Stages

A particle starts from rest and accelerates at 3 m s⁻² for 4 s. It then travels at constant velocity for 6 s. Find the total displacement.

Stage 1:

u = 0, a = 3, t = 4

s = ut + ½at²

s = 0 + ½(3)(16) = 24 m

Its velocity after 4 s is:

v = 0 + 3(4) = 12 m s⁻¹

Stage 2:

Constant velocity = 12 m s⁻¹ for 6 s.

s = vt = 12 × 6 = 72 m

Total displacement:

24 + 72 = 96 m

LESSON 11

Turning Points and Change of Direction

A particle changes direction when its velocity changes sign. At the exact instant of a smooth reversal, its velocity is zero.

Turning point → v = 0

However, a velocity of zero does not automatically prove that the particle changes direction. You must examine what happens before and after the instant.

Worked Example — Turning Point

A particle moves with velocity:

v = 10 − 2t

Find when it changes direction.

At a turning point:

v = 0

Therefore:

10 − 2t = 0

2t = 10

t = 5 s

Before 5 s, v is positive. After 5 s, v is negative. Therefore the particle changes direction at t = 5 s.

Distance after a turning point

If a particle changes direction, displacement can be found using signed quantities, but total distance requires the individual parts of the journey to be added as positive lengths.

Very common exam trap

If a particle travels 20 m forward and 8 m backward, its displacement is 12 m forward, but its total distance is 28 m.

LESSON 12

Modelling Assumptions in Kinematics

Mechanics problems simplify real-world situations. Understanding the assumptions tells you what the mathematical model allows you to do.

Statement Meaning
particle size and shape are ignored
moves in a straight line one-dimensional motion can be used
constant acceleration SUVAT equations may be used over that interval
constant speed velocity is constant if direction is unchanged
smooth surface friction is ignored
rough surface friction may act
light object/string its mass is neglected
inextensible string its length does not change
Model ≠ reality

A mathematical model can be extremely useful without being perfectly realistic. The goal is to use the assumptions consistently and state or understand their consequences.

LESSON 13

The IAL Exam Method

For most kinematics problems, use the following sequence.

01 — Identify

Write down the known values of s, u, v, a and t. Do not immediately substitute numbers.

02 — Direction

Choose the positive direction and give all directed quantities consistent signs.

03 — Check acceleration

Ask whether acceleration is constant. Only then use SUVAT.

04 — Choose equation

Pick an equation containing the variables you know and the variable you need, while avoiding unnecessary unknowns.

05 — Solve

Substitute carefully, show the equation and solve algebraically.

06 — Interpret

Check the sign, units and physical meaning of your final answer.

KNOWN → DIRECTION → CONSTANT a? → SUVAT → SOLVE → CHECK

LESSON 14

Common Kinematics Errors

1. Confusing distance and displacement

Distance is total path length. Displacement is final position minus initial position.

2. Treating speed as velocity

Velocity has direction. Speed does not.

3. Ignoring negative signs

Negative velocity or acceleration is not “wrong”. It usually indicates direction relative to the chosen positive direction.

4. Using SUVAT when acceleration is not constant

SUVAT is derived under constant acceleration.

5. Using the wrong time interval

In multi-stage questions, do not accidentally use the total journey time in an equation describing only one stage.

6. Forgetting that velocity can be zero

At a turning point, instantaneous velocity is zero even though acceleration may be non-zero.

7. Assuming negative acceleration means slowing down

Deceleration depends on the relationship between velocity and acceleration, not simply on the sign of acceleration.

8. Misreading graph areas

On a velocity–time graph, signed area gives displacement, not necessarily total distance.

Graph warning

If a velocity–time graph goes below the time axis, the area there represents negative displacement. For total distance, use the magnitude of each area and add the distances travelled.

FORMULA ATLAS

Complete Kinematics Formula Sheet

v = ds/dt
a = dv/dt
v = u + at
s = ut + ½at²
v² = u² + 2as
s = ½(u + v)t
s = vt − ½at²
average velocity = displacement / time
Graph relationships

Gradient of s–t = velocity.
Gradient of v–t = acceleration.
Area under v–t = displacement.
Area under a–t = change in velocity.

Essential SI units

Displacement: m
Velocity: m s⁻¹
Acceleration: m s⁻²
Time: s

MASTERCLASS 01

12 High-Value Worked Examples

Example 1 — Find acceleration

A particle changes velocity from 5 m s⁻¹ to 17 m s⁻¹ in 4 seconds.

a = (v − u)/t

a = (17 − 5)/4

a = 3 m s⁻²

Example 2 — Find displacement

A particle starts at 4 m s⁻¹ and accelerates uniformly at 3 m s⁻² for 5 seconds.

s = ut + ½at²

s = 4(5) + ½(3)(25)

s = 20 + 37.5

s = 57.5 m

Example 3 — Find final velocity

u = 12 m s⁻¹, a = −2 m s⁻², t = 4 s.

v = u + at

v = 12 − 8

v = 4 m s⁻¹

Example 4 — No time given

u = 10 m s⁻¹, v = 22 m s⁻¹, a = 4 m s⁻². Find displacement.

v² = u² + 2as

484 = 100 + 8s

384 = 8s

s = 48 m

Example 5 — Starting from rest

A particle accelerates from rest at 2.5 m s⁻² for 8 seconds.

u = 0

v = u + at

v = 2.5 × 8

v = 20 m s⁻¹

s = ½at²

s = ½(2.5)(64)

s = 80 m

Example 6 — Uniform deceleration

A car travels at 25 m s⁻¹ and comes to rest with acceleration −5 m s⁻². Find the stopping time.

v = u + at

0 = 25 − 5t

5t = 25

t = 5 s

Example 7 — Stopping distance

Using the previous situation, find the stopping distance.

v² = u² + 2as

0 = 625 − 10s

s = 62.5 m

Example 8 — Two-stage motion

A particle accelerates from rest at 4 m s⁻² for 3 seconds and then travels at constant velocity for 7 seconds.

Stage 1:

v = 4(3) = 12 m s⁻¹

s₁ = ½(4)(9) = 18 m

Stage 2:

s₂ = 12(7) = 84 m

Total displacement:

102 m

Example 9 — Vertical motion

A ball is thrown vertically upwards at 19.6 m s⁻¹. Take upward as positive and g = 9.8 m s⁻². Find the time to reach maximum height.

At maximum height:

v = 0

0 = 19.6 − 9.8t

t = 2 s

Example 10 — Maximum height

Using the previous example, find the maximum height.

v² = u² + 2as

0 = 19.6² − 19.6s

Therefore:

s = 19.6 m

Example 11 — Turning point

A particle has velocity v = 18 − 3t.

At a turning point, v = 0.

18 − 3t = 0

t = 6 s

Example 12 — v–t graph

A particle accelerates uniformly from 0 to 20 m s⁻¹ in 5 seconds. Find the displacement.

The v–t graph forms a triangle.

Area = ½ × base × height

= ½ × 5 × 20

s = 50 m

FINAL ASSESSMENT

100-Question Kinematics Examination

A comprehensive Mechanics 1 assessment covering definitions, vectors, displacement, velocity, acceleration, SUVAT, graphs, turning points, vertical motion, multi-stage motion, modelling and exam technique.

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