M2 TOPIC MAP
What You Need to Master
Further Kinematics in Mechanics 2 extends the M1 treatment of motion. The key change is that you are no longer restricted to constant acceleration. You must be comfortable moving between displacement, velocity and acceleration using calculus.
LESSON 01
Kinematics: The Language of Motion
Kinematics describes the motion of a particle without asking what forces caused that motion. In Mechanics 2, the particle may move in a straight line or in a plane.
Scalar quantities
A scalar has magnitude only.
- Distance
- Speed
- Time
- Mass
Vector quantities
A vector has magnitude and direction.
- Displacement
- Velocity
- Acceleration
- Position vector
A particle is treated as having mass but negligible size. Its shape and rotational behaviour are ignored. This lets us concentrate on translational motion.
Core quantities
| Quantity | Symbol | SI unit | Meaning |
|---|---|---|---|
| Position | x or r | m | Location relative to an origin |
| Displacement | s or Δx | m | Change in position |
| Velocity | v | m s⁻¹ | Rate of change of displacement |
| Acceleration | a | m s⁻² | Rate of change of velocity |
Always identify what the question gives you first: x(t), v(t), a(t), an initial condition, a position, a velocity, or a time interval. Then decide whether differentiation or integration is required.
LESSON 02
Variable Acceleration
In M1, the standard constant-acceleration formulae are often enough. In M2, acceleration may depend on time, so its value changes throughout the motion.
The acceleration has the same value at every instant.
The acceleration changes with time or, when represented componentwise, changes according to the motion model.
The fundamental chain
Every indefinite integration introduces a constant of integration. The initial conditions determine those constants.
Worked Example — Variable Acceleration
A particle has acceleration
Given that its velocity is 3 m s⁻¹ when t = 0, find v in terms of t.
Since a = dv/dt,
v = ∫(6t + 4) dt
v = 3t² + 4t + C
At t = 0, v = 3.
Therefore C = 3.
v = 3t² + 4t + 3
LESSON 03
When Displacement Is Given as a Function of Time
One of the most direct M2 questions gives the displacement of a particle as a function of time.
Differentiate once to obtain velocity and twice to obtain acceleration.
Worked Example
A particle moves so that
Find its velocity and acceleration.
Differentiate:
v = 6t² - 18t + 12
Differentiate again:
a = 12t - 18
Finding when the particle is stationary
A particle is instantaneously at rest when its velocity is zero.
Finding position at a given time
If x(t) is known, simply substitute the required value of t. If only v(t) is known, integrate and use an initial position.
“Stationary” does not mean “zero acceleration”. A particle can have v = 0 while a ≠ 0.
LESSON 04
Integration and Initial Conditions
Integration reverses differentiation. If acceleration is known, integrate to obtain velocity. If velocity is known, integrate again to obtain displacement.
Why initial conditions matter
Suppose
Then
Without additional information, C cannot be determined.
Worked Example — Two Integrations
A particle has acceleration
At t = 0, the particle has velocity 5 m s⁻¹ and displacement 2 m. Find x in terms of t.
First integrate:
v = 4t³ - 3t² + C
Since v(0) = 5,
C = 5
Therefore
v = 4t³ - 3t² + 5
Integrate again:
x = t⁴ - t³ + 5t + D
Since x(0) = 2,
D = 2
x = t⁴ - t³ + 5t + 2
Write the initial condition immediately beside the equation. This reduces the chance of forgetting which constant it determines.
LESSON 05
Displacement, Distance and Direction
In one-dimensional motion, displacement can be positive or negative. Distance travelled is never negative.
Displacement
Net change in position:
Distance
Total length of the path travelled.
It requires care if the particle changes direction.
Detecting a change of direction
In one-dimensional motion, direction changes when velocity changes sign. Therefore solve v = 0 and check the sign of v on either side.
Worked Example — Distance Travelled
A particle has
Find the times at which the particle is stationary.
Set v = 0:
t² - 4t + 3 = 0
(t - 1)(t - 3) = 0
Therefore
t = 1 and t = 3
These times divide the motion into intervals whose directions must be checked separately when finding total distance.
If a question asks for total distance, do not simply calculate final displacement when the particle reverses direction.
LESSON 06
Vertical Motion Under Gravity
Vertical motion is one of the most important applications of constant acceleration. When air resistance is ignored, the acceleration due to gravity is constant.
Choose a positive direction
Upward positive
Velocity upwards is positive.
Downward positive
Velocity downwards is positive.
Either convention is valid. The danger is changing conventions halfway through a calculation.
Vertical motion equations
Worked Example — Vertical Projection
A particle is projected vertically upwards with speed 19.6 m s⁻¹. Find its maximum height above its point of projection.
Take upwards as positive.
At maximum height, v = 0.
u = 19.6, a = -9.8.
Use:
v² = u² + 2as
0 = 19.6² - 19.6s
s = 19.6 m
At the highest point, the instantaneous velocity is zero. The acceleration is still -9.8 m s⁻².
LESSON 07
Projectile Motion
A projectile is a particle projected into the air and then allowed to move under gravity, with air resistance neglected.
Horizontal and vertical motion are treated separately. They are connected only because both use the same time t.
Resolving the initial velocity
If a particle is projected with speed u at an angle θ above the horizontal:
Horizontal motion
If horizontal acceleration is zero:
Vertical motion
Taking upward as positive:
Trajectory equation
Eliminating t gives the equation of the projectile path.
Same-level projectile formulae
For a projectile launched and landing at the same vertical level:
The standard range and total-time formulae above assume the launch and landing points are at the same height.
Worked Example — Projectile Components
A particle is projected at 20 m s⁻¹ at 30° above the horizontal. Find its initial horizontal and vertical velocity components.
Horizontal:
20cos30° = 17.32 m s⁻¹
Vertical:
20sin30° = 10.00 m s⁻¹
Initial velocity = 17.32i + 10j m s⁻¹
LESSON 08
Projectile Motion: Full Exam Method
Usually take horizontal as x and vertical as y.
Write u cosθ horizontally and u sinθ vertically.
Horizontal and vertical motion have different equations.
The particle reaches a particular point at one value of t, regardless of which component equation you use.
Height, range or horizontal distance gives the required equation for t or another unknown.
Time should normally be positive, and the sign of each velocity component should match the direction of motion.
Worked Example — Horizontal Distance
A particle is projected at 14 m s⁻¹ at 45° above the horizontal. Find its horizontal displacement after 1 second.
Horizontal velocity:
vₓ = 14cos45°
vₓ ≈ 9.899 m s⁻¹
Horizontal acceleration is zero, so:
x = vₓt
x ≈ 9.90 m
LESSON 09
Vector Kinematics
M2 extends kinematics into two-dimensional vector form. Instead of describing position with one coordinate x, we can describe it with a position vector.
Velocity vector
Therefore, if
then
Acceleration vector
Worked Example — Vector Differentiation
A particle has position vector
Find its velocity and acceleration vectors.
Differentiate once:
v = (2t + 3)i + (6t² − 1)j
Differentiate again:
a = 2i + 12tj
Speed
Speed is the magnitude of velocity.
Acceleration magnitude
Position at a particular time
Substitute the time directly into r(t). The resulting vector gives the particle's position relative to the chosen origin.
Differentiate or integrate each component independently. Never differentiate only the scalar magnitude when the question asks for the vector itself.
LESSON 10
Integrating a Vector
Integration works component-by-component exactly as differentiation does.
Worked Example — From Acceleration to Position
A particle has acceleration
Its initial velocity is
Find v(t).
Integrate both components:
v = (3t² + A)i + (4t + B)j
At t = 0:
2i − 3j = Ai + Bj
Therefore A = 2 and B = −3.
v = (3t² + 2)i + (4t − 3)j
A constant of integration is required for each independent component unless the initial condition determines it directly.
LESSON 11
Vector Displacement Between Two Times
If the position vector is known, the displacement from t = t₁ to t = t₂ is simply the difference between the two position vectors.
Worked Example
A particle has
Find its displacement from t = 1 to t = 3.
At t = 3:
r(3) = 9i + 21j
At t = 1:
r(1) = i − j
Therefore:
r(3) − r(1) = 8i + 22j
Displacement = 8i + 22j m
LESSON 12
Speed, Direction and Stationary Motion in Vector Form
In two-dimensional motion, a particle is stationary when its entire velocity vector is zero.
Speed is:
Direction of velocity
If the velocity vector is
the angle α measured from the positive x-axis satisfies
The quadrant must be considered when interpreting the direction.
A calculator may return an angle in the wrong quadrant. Use the signs of vₓ and vᵧ to identify the actual direction.
LESSON 13
Constant Acceleration in Vector Form
When acceleration is constant as a vector, the familiar constant-acceleration equations can be written in vector form.
These equations are especially useful when the initial velocity and acceleration are vectors.
Worked Example
A particle starts at the origin with
and has constant acceleration
Find its position after 2 seconds.
Use:
r = ut + ½at²
r = (4i + 3j)(2) + ½(2i − j)(4)
r = 8i + 6j + 4i − 2j
r = 12i + 4j m
LESSON 14
Projectile Motion as Vector Motion
Projectile motion can be written elegantly using vectors. If a particle is projected from the origin with initial speed u at angle θ, then:
Equivalently:
Velocity vector
Acceleration vector
Gravity affects only the vertical component in the standard projectile model. Horizontal acceleration is zero.
LESSON 15
Projectile Motion: Maximum Height
At maximum height, the vertical component of velocity is zero. The horizontal component remains unchanged.
Set vᵧ = 0:
Substitute this time into the vertical displacement equation to obtain the maximum height.
At maximum height, the particle is not “motionless” in general. Its vertical velocity is zero, but its horizontal velocity remains u cosθ.
LESSON 16
Projectile Motion: Time of Flight and Range
For a projectile returning to its launch height:
Horizontal range is horizontal speed multiplied by time of flight:
Hence:
Worked Example
A projectile is fired at 20 m s⁻¹ at 30° and lands at the same height. Find its time of flight.
T = 2u sinθ / g
T = 40 × 0.5 / 9.8
T ≈ 2.04 s
LESSON 17
Trajectory Equation
Sometimes the question asks for the equation of the path rather than the position at a particular time.
Start with:
Rearrange:
Substitute into
giving:
If asked for the trajectory, eliminate t. If asked for the particle's position at a time, keep t.
LESSON 18
Advanced Exam Method
Identify x, y, u, v, a and t.
Especially important for vertical motion.
x(t) → v(t) → a(t).
Always include constants for indefinite integrals.
Substitute known values of t, x or v.
Horizontal and vertical equations share the same time.
Differentiate or integrate i and j components separately.
A negative velocity may be perfectly valid; a negative time normally indicates that the mathematical root is not part of the physical interval being considered.
LESSON 19
High-Frequency Exam Traps
Trap 01
Forgetting the constant of integration.
Trap 02
Confusing displacement with distance.
Trap 03
Using v = 0 to claim acceleration is also zero.
Trap 04
Using same-level projectile formulae when launch and landing heights differ.
Trap 05
Forgetting that the horizontal component of projectile velocity is constant.
Trap 06
Differentiating the magnitude instead of the vector components.
LESSON 20
Ultimate Formula Atlas
IAL ATLAS EXAM LAB
Further Kinematics — 100 Question Exam
A complete mixed M2-style practice exam covering differentiation, integration, variable acceleration, vertical motion, projectiles, vector kinematics, speed, displacement and common exam traps.
M2 Further Kinematics Examination
100 multiple-choice questions • Select one answer for each.